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Ignition - An AOE spell that deals 60% fire damage around the player.Haste - A targeted spell that increases the movement speed of the target by two meters per round for two turns and removes Slowed and Crippled statuses.Also grants a 20% Accuracy boost while protecting against/removing the Blinded, Terrified, Charmed, Taunted, Sleeping, Mad, and Enraged statuses. Peace of Mind - A targeted spell that gives the target Clear-Minded which increases their Strength, Finesse, Intelligence, and Wits.Living on the Edge - A targeted spell that makes the target resist death for the next two rounds.Death Wish - A targeted spell that makes the target deal a higher percentage of damage for the percentage of vitality they are missing.Bone Cage - An AOE based spell that takes the skeletons nearby and adds them to the player's armor.Silencing Stare - A cone spell that destroys magic armor and silences the character(s) within the cone for two rounds.Infect - A targeted spell that deals physical damage and sets diseased on a character without physical armor for two rounds.Shackles of Pain - A targeted spell that will link the damage the player takes to that character as long as they do not have any physical armor.Decaying Touch - A touch-based spell that deals physical damage and sets decay on a character without physical armor for two rounds.Blood Sucker - An AOE based around the player that heals them based on how much blood is around the player.Each of these builds will be much stronger with added padding of the Fighter's starting skill lines. Three great options are to add Necromancer for a similar build to the Inquisitor, Pyrokinetic for a similar build to the Wizard, or Polymorph for a similar build to the Shadowblade. Outside of the main two skill lines, just about any skill line can be added to this class. Like most other classes in this game, the Fighter can be very flexible with other added skill lines.